Cocos2d-x Book: Learn to make a cross-platform platformer.
Cocos2d-x User Guide. As of v2.3.0, Cocos Creator has added support for 3D Physics and Collision and 3D Particle System, while the Material System has been upgraded to the official version. As of v2.3.0, Cocos Creator supports publishing to QTT Mini Games. Spine ReplaceTexture. DragonBones ReplaceTexture. As of v2.1.4, Cocos Creator supports publishing to Alipay Mini Games. As of v2.1.
Play with Box2d physics engine. Based on Cocos2d-x 3.2. A tribute to Garry's Mod. It is advised to create a new project and then copy Classes and Resources folder into it.
Windows Installation and Setup Prerequisites. A supported environment. See Installation Prerequisites. Setting up Cocos2d-x. You can get started with Cocos2d-x by.
I'm attempting to make a physics based 2d platformer in cocos2d-x using the built in chipmunk physics engine. I've not used a physics engine before and I'm having some issues setting the correct values (mass, friction, etc.) for my physics bodies so that I can make the player move correctly. The problem that I'm facing is that when I add any amount of friction to either the tilemap bodies or.
I know this can't be considered as a question. But this is for the developers those want to start development in cocos2d-html5. Is there basic tutorial for this framework with good explanation. And i.
Department of Physics University of Washington Physics-Astronomy Building, Rm. C121 Box 351560 Seattle, WA 98195-1560.
Ray Wenderlich's excellent Simple iPhone Game with Chipmunk2D is probably the best place to start for someone who is new to programming with a physics engine. Ray covers the basics of what Chipmunk2D does and how to use it with Cocos2D. Heyalda's Getting started with Chipmunk2D and Cocos2d - A nice guide for complete beginners, as it covers how to download and setup Cocos2D, use XCode a bit.